We know that now, more than ever, teachers need tools that support distance learning and encourage engagement and connection. iThrive Curriculum: Sam’s Journey, a game-based social and emotional learning unit for high school humanities classes, responds to this need and is now available.
Game-based learning deepens student engagement in a learning environment, both virtually and in-person. Here’s how it can take your class to new heights.
This week, teen HS students from Urban Assembly are joining staff from iThrive Games Foundation for a virtual design-thinking and social and emotional learning game design experience.